Muharib PYR
Muharib are often utilized as heavy scouts, no longer just probing the enemy but conducting raids on the supply lines or eliminating patrols. Often away from the main body of the army for long periods of time, Muharib have no issue pilfering these supplies, and so they tend to be more well-equipped than most.
Information
| Advances from: | Jundi PYR |
| Advances to: | Batal PYR |
| Cost: | 35 |
| HP: | 50 |
| Movement: | 6 |
| XP: | 80 |
| Level: | 2 |
| Alignment: | liminal |
| ID | Muharib pyr |
| Abilities: |
Attacks (damage - count)
![]() | axe melee | 8 - 4 blade | |
![]() | composite bow ranged | 8 - 4 pierce |
Resistances
![]() |
blade | 10% | ![]() |
pierce | 0% | |
|---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
| Movement Cost | |||
|---|---|---|---|
| Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |






















